block materials loading
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@@ -61,6 +61,14 @@ void addLayouts(int env, const std::string& prefix, const fs::path& folder, Asse
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}
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}
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void AssetsLoader::tryAddSound(std::string name) {
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if (name.empty()) {
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return;
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}
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fs::path file = SOUNDS_FOLDER"/"+name+".ogg";
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add(ASSET_SOUND, file, name);
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}
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void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(ASSET_FONT, FONTS_FOLDER"/font", "normal");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui", "ui");
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@@ -81,12 +89,12 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/sun.png", "misc/sun");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/crosshair.png", "gui/crosshair");
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// (test code)
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// TODO: remove
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loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/grass.ogg", "steps/grass");
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loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/stone.ogg", "steps/stone");
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loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/wood.ogg", "steps/wood");
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loader.add(ASSET_SOUND, SOUNDS_FOLDER"/steps/ground.ogg", "steps/ground");
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for (auto& entry : content->getBlockMaterials()) {
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auto& material = entry.second;
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loader.tryAddSound(material.stepsSound);
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loader.tryAddSound(material.placeSound);
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loader.tryAddSound(material.breakSound);
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}
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addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
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for (auto& entry : content->getPacks()) {
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