block materials loading
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@@ -49,6 +49,8 @@ class AssetsLoader {
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std::map<int, aloader_func> loaders;
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std::queue<aloader_entry> entries;
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const ResPaths* paths;
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void tryAddSound(std::string name);
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public:
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AssetsLoader(Assets* assets, const ResPaths* paths);
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void addLoader(int tag, aloader_func func);
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