block materials loading

This commit is contained in:
MihailRis
2024-03-09 03:36:08 +03:00
parent 90f3373f46
commit f4cc413f61
11 changed files with 144 additions and 40 deletions
+8 -4
View File
@@ -1,12 +1,13 @@
#ifndef CONTENT_CONTENT_LOADER_H_
#define CONTENT_CONTENT_LOADER_H_
#include "../voxels/Block.h"
#include <string>
#include <filesystem>
namespace fs = std::filesystem;
class Block;
class ItemDef;
struct ContentPack;
class ContentBuilder;
@@ -22,12 +23,15 @@ class ContentLoader {
void loadBlock(Block& def, std::string full, std::string name);
void loadCustomBlockModel(Block& def, dynamic::Map* primitives);
void loadItem(ItemDef& def, std::string full, std::string name);
BlockMaterial loadBlockMaterial(fs::path file, std::string full);
public:
ContentLoader(ContentPack* pack);
bool fixPackIndices(std::filesystem::path folder,
dynamic::Map* indicesRoot,
std::string contentSection);
bool fixPackIndices(
fs::path folder,
dynamic::Map* indicesRoot,
std::string contentSection
);
void fixPackIndices();
void loadBlock(Block& def, std::string name, fs::path file);
void loadItem(ItemDef& def, std::string name, fs::path file);