Worlds indexing

This commit is contained in:
MihailRis
2023-12-08 21:00:15 +03:00
parent eea920d98f
commit f513c094a9
19 changed files with 383 additions and 141 deletions
-69
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@@ -1,69 +0,0 @@
#include "ContentIndexLUT.h"
#include <iostream>
#include <memory>
#include "Content.h"
#include "../constants.h"
#include "../files/files.h"
#include "../coders/json.h"
#include "../voxels/Block.h"
using std::string;
using std::unique_ptr;
using std::filesystem::path;
ContentIndexLUT::ContentIndexLUT(size_t blocksCount, const Content* content) {
blocks = new blockid_t[blocksCount];
blockNames = new string[blocksCount];
for (size_t i = 0; i < blocksCount; i++) {
blocks[i] = i;
}
ContentIndices* indices = content->indices;
for (size_t i = 0; i < indices->countBlockDefs(); i++) {
blockNames[i] = indices->getBlockDef(i)->name;
}
}
ContentIndexLUT::~ContentIndexLUT() {
delete[] blockNames;
delete[] blocks;
}
ContentIndexLUT* ContentIndexLUT::create(const path& filename, const Content* content) {
auto& indices = content->indices;
unique_ptr<json::JObject> root(files::read_json(filename));
json::JArray* blocksarr = root->arr("blocks");
size_t blocks_c = blocksarr
? std::max(blocksarr->size(), indices->countBlockDefs())
: indices->countBlockDefs();
unique_ptr<ContentIndexLUT> lut(new ContentIndexLUT(blocks_c, content));
bool conflicts = false;
// TODO: implement world files convert feature using ContentIndexLUT report
for (size_t i = 0; i < blocksarr->size(); i++) {
string name = blocksarr->str(i);
Block* def = content->findBlock(name);
if (def) {
if (i != def->rt.id) {
std::cerr << "block id has changed from ";
std::cerr << def->rt.id << " to " << i << std::endl;
conflicts = true;
}
lut->setBlock(i, name, def->rt.id);
} else {
std::cerr << "unknown block: " << name << std::endl;
lut->setBlock(i, name, i);
conflicts = true;
}
}
if (conflicts) {
return lut.release();
} else {
return nullptr;
}
}
-33
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#ifndef CONTENT_CONTENT_INDEX_LUT_H_
#define CONTENT_CONTENT_INDEX_LUT_H_
#include "../typedefs.h"
#include <string>
#include <filesystem>
class Content;
/* Content indices lookup table or report
used to convert world with different indices
Building with indices.json */
class ContentIndexLUT {
blockid_t* blocks;
std::string* blockNames;
public:
ContentIndexLUT(size_t blocks, const Content* content);
~ContentIndexLUT();
inline blockid_t getBlockId(blockid_t index) {
return blocks[index];
}
inline void setBlock(blockid_t index, std::string name, blockid_t id) {
blocks[index] = id;
blockNames[index] = name;
}
static ContentIndexLUT* create(const std::filesystem::path& filename,
const Content* content);
};
#endif // CONTENT_CONTENT_INDEX_LUT_H_
+53
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#include "ContentLUT.h"
#include <memory>
#include "Content.h"
#include "../constants.h"
#include "../files/files.h"
#include "../coders/json.h"
#include "../voxels/Block.h"
using std::string;
using std::unique_ptr;
using std::make_unique;
using std::filesystem::path;
#include <iostream>
ContentLUT::ContentLUT(size_t blocksCount, const Content* content) {
ContentIndices* indices = content->indices;
for (size_t i = 0; i < blocksCount; i++) {
blocks.push_back(i);
blockNames.push_back(indices->getBlockDef(i)->name);
}
}
ContentLUT* ContentLUT::create(const path& filename,
const Content* content) {
unique_ptr<json::JObject> root(files::read_json(filename));
json::JArray* blocksarr = root->arr("blocks");
auto& indices = content->indices;
size_t blocks_c = blocksarr
? std::max(blocksarr->size(), indices->countBlockDefs())
: indices->countBlockDefs();
auto lut = make_unique<ContentLUT>(blocks_c, content);
if (blocksarr) {
for (size_t i = 0; i < blocksarr->size(); i++) {
string name = blocksarr->str(i);
Block* def = content->findBlock(name);
if (def) {
lut->setBlock(i, name, def->rt.id);
} else {
lut->setBlock(i, name, BLOCK_VOID);
}
}
}
if (lut->hasContentReorder() || lut->hasMissingContent()) {
return lut.release();
} else {
return nullptr;
}
}
+58
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#ifndef CONTENT_CONTENT_LUT_H_
#define CONTENT_CONTENT_LUT_H_
#include <string>
#include <vector>
#include <filesystem>
#include "../typedefs.h"
#include "../constants.h"
class Content;
/* Content indices lookup table or report
used to convert world with different indices
Building with indices.json */
class ContentLUT {
std::vector<blockid_t> blocks;
std::vector<std::string> blockNames;
bool reorderContent = false;
bool missingContent = false;
public:
ContentLUT(size_t blocks, const Content* content);
inline const std::string& getBlockName(blockid_t index) const {
return blockNames[index];
}
inline blockid_t getBlockId(blockid_t index) const {
return blocks[index];
}
inline void setBlock(blockid_t index, std::string name, blockid_t id) {
blocks[index] = id;
blockNames[index] = name;
if (id == BLOCK_VOID) {
missingContent = true;
} else if (index != id) {
reorderContent = true;
}
}
static ContentLUT* create(const std::filesystem::path& filename,
const Content* content);
inline bool hasContentReorder() const {
return reorderContent;
}
inline bool hasMissingContent() const {
return missingContent;
}
inline size_t countBlocks() const {
return blocks.size();
}
};
#endif // CONTENT_CONTENT_LUT_H_