Worlds indexing

This commit is contained in:
MihailRis
2023-12-08 21:00:15 +03:00
parent eea920d98f
commit f513c094a9
19 changed files with 383 additions and 141 deletions
+71
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@@ -0,0 +1,71 @@
#include "WorldConverter.h"
#include <memory>
#include <iostream>
#include <stdexcept>
#include "WorldFiles.h"
#include "../voxels/Chunk.h"
#include "../content/ContentLUT.h"
namespace fs = std::filesystem;
using std::string;
using std::unique_ptr;
using fs::path;
WorldConverter::WorldConverter(path folder,
const Content* content,
const ContentLUT* lut)
: lut(lut), content(content) {
DebugSettings settings;
wfile = new WorldFiles(folder, settings);
path regionsFolder = wfile->getRegionsFolder();
if (!fs::is_directory(regionsFolder)) {
std::cerr << "nothing to convert" << std::endl;
return;
}
for (auto file : fs::directory_iterator(regionsFolder)) {
regions.push(file.path());
}
}
WorldConverter::~WorldConverter() {
delete wfile;
}
bool WorldConverter::hasNext() const {
return !regions.empty();
}
void WorldConverter::convertNext() {
if (!hasNext()) {
throw std::runtime_error("no more regions to convert");
}
path regfile = regions.front();
regions.pop();
if (!fs::is_regular_file(regfile))
return;
int x, y;
string name = regfile.stem().string();
if (!WorldFiles::parseRegionFilename(name, x, y)) {
std::cerr << "could not parse name " << name << std::endl;
return;
}
std::cout << "converting region " << name << std::endl;
for (uint cz = 0; cz < REGION_SIZE; cz++) {
for (uint cx = 0; cx < REGION_SIZE; cx++) {
int gx = cx + x * REGION_SIZE;
int gz = cz + y * REGION_SIZE;
unique_ptr<ubyte[]> data (wfile->getChunk(gx, gz));
if (data == nullptr)
continue;
Chunk::convert(data.get(), lut);
wfile->put(gx, gz, data.get());
}
}
}
void WorldConverter::write() {
std::cout << "writing world" << std::endl;
wfile->write(nullptr, content);
}
+26
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@@ -0,0 +1,26 @@
#ifndef FILES_WORLD_CONVERTER_H_
#define FILES_WORLD_CONVERTER_H_
#include <queue>
#include <filesystem>
class Content;
class ContentLUT;
class WorldFiles;
class WorldConverter {
WorldFiles* wfile;
const ContentLUT* const lut;
const Content* const content;
std::queue<std::filesystem::path> regions;
public:
WorldConverter(std::filesystem::path folder, const Content* content, const ContentLUT* lut);
~WorldConverter();
bool hasNext() const;
void convertNext();
void write();
};
#endif // FILES_WORLD_CONVERTER_H_
+34 -3
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@@ -122,7 +122,7 @@ WorldRegion* WorldFiles::getOrCreateRegion(
return region;
}
ubyte* WorldFiles::compress(ubyte* src, size_t srclen, size_t& len) {
ubyte* WorldFiles::compress(const ubyte* src, size_t srclen, size_t& len) {
len = extrle::encode(src, srclen, compressionBuffer);
ubyte* data = new ubyte[len];
for (size_t i = 0; i < len; i++) {
@@ -131,12 +131,27 @@ ubyte* WorldFiles::compress(ubyte* src, size_t srclen, size_t& len) {
return data;
}
ubyte* WorldFiles::decompress(ubyte* src, size_t srclen, size_t dstlen) {
ubyte* WorldFiles::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
ubyte* decompressed = new ubyte[dstlen];
extrle::decode(src, srclen, decompressed);
return decompressed;
}
void WorldFiles::put(int x, int z, const ubyte* voxelData) {
int regionX = floordiv(x, REGION_SIZE);
int regionZ = floordiv(z, REGION_SIZE);
int localX = x - (regionX * REGION_SIZE);
int localZ = z - (regionZ * REGION_SIZE);
/* Writing Voxels */ {
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
region->setUnsaved(true);
size_t compressedSize;
ubyte* data = compress(voxelData, CHUNK_DATA_LEN, compressedSize);
region->put(localX, localZ, data, compressedSize);
}
}
void WorldFiles::put(Chunk* chunk){
assert(chunk != nullptr);
@@ -176,6 +191,21 @@ path WorldFiles::getRegionFilename(int x, int y) const {
return path(filename);
}
bool WorldFiles::parseRegionFilename(const string& name, int& x, int& y) {
size_t sep = name.find('_');
if (sep == string::npos || sep == 0 || sep == name.length()-1)
return false;
try {
x = std::stoi(name.substr(0, sep));
y = std::stoi(name.substr(sep+1));
} catch (std::invalid_argument& err) {
return false;
} catch (std::out_of_range& err) {
return false;
}
return true;
}
path WorldFiles::getPlayerFile() const {
return directory/path("player.json");
}
@@ -338,7 +368,8 @@ void WorldFiles::write(const World* world, const Content* content) {
fs::create_directories(directory);
}
}
writeWorldInfo(world);
if (world)
writeWorldInfo(world);
if (generatorTestMode)
return;
writeIndices(content->indices);
+10 -5
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@@ -49,7 +49,6 @@ public:
class WorldFiles {
void writeWorldInfo(const World* world);
std::filesystem::path getRegionsFolder() const;
std::filesystem::path getLightsFolder() const;
std::filesystem::path getRegionFilename(int x, int y) const;
std::filesystem::path getPlayerFile() const;
@@ -74,14 +73,14 @@ class WorldFiles {
@param src source buffer
@param srclen length of source buffer
@param len (out argument) length of result buffer */
ubyte* compress(ubyte* src, size_t srclen, size_t& len);
ubyte* compress(const ubyte* src, size_t srclen, size_t& len);
/* Decompress buffer with extrle
@param src compressed buffer
@param srclen length of compressed buffer
@param dstlen max expected length of source buffer
*/
ubyte* decompress(ubyte* src, size_t srclen, size_t dstlen);
ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
ubyte* readChunkData(int x, int y,
uint32_t& length,
@@ -94,6 +93,9 @@ class WorldFiles {
const std::filesystem::path& folder,
int x, int z);
public:
static bool parseRegionFilename(const std::string& name, int& x, int& y);
std::filesystem::path getRegionsFolder() const;
std::unordered_map<glm::ivec2, WorldRegion*> regions;
std::unordered_map<glm::ivec2, WorldRegion*> lights;
std::filesystem::path directory;
@@ -105,8 +107,10 @@ public:
~WorldFiles();
void put(Chunk* chunk);
ubyte* getChunk(int x, int y);
light_t* getLights(int x, int y);
void put(int x, int z, const ubyte* voxelData);
ubyte* getChunk(int x, int z);
light_t* getLights(int x, int z);
bool readWorldInfo(World* world);
bool readPlayer(Player* player);
@@ -115,6 +119,7 @@ public:
WorldRegion* entry,
std::filesystem::path file);
void writePlayer(Player* player);
/* @param world world info to save (nullable) */
void write(const World* world, const Content* content);
void writeIndices(const ContentIndices* indices);
};