Worlds indexing
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+10
-5
@@ -49,7 +49,6 @@ public:
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class WorldFiles {
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void writeWorldInfo(const World* world);
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std::filesystem::path getRegionsFolder() const;
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std::filesystem::path getLightsFolder() const;
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std::filesystem::path getRegionFilename(int x, int y) const;
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std::filesystem::path getPlayerFile() const;
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@@ -74,14 +73,14 @@ class WorldFiles {
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@param src source buffer
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@param srclen length of source buffer
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@param len (out argument) length of result buffer */
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ubyte* compress(ubyte* src, size_t srclen, size_t& len);
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ubyte* compress(const ubyte* src, size_t srclen, size_t& len);
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/* Decompress buffer with extrle
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@param src compressed buffer
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@param srclen length of compressed buffer
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@param dstlen max expected length of source buffer
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*/
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ubyte* decompress(ubyte* src, size_t srclen, size_t dstlen);
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ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
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ubyte* readChunkData(int x, int y,
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uint32_t& length,
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@@ -94,6 +93,9 @@ class WorldFiles {
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const std::filesystem::path& folder,
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int x, int z);
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public:
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static bool parseRegionFilename(const std::string& name, int& x, int& y);
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std::filesystem::path getRegionsFolder() const;
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std::unordered_map<glm::ivec2, WorldRegion*> regions;
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std::unordered_map<glm::ivec2, WorldRegion*> lights;
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std::filesystem::path directory;
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@@ -105,8 +107,10 @@ public:
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~WorldFiles();
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void put(Chunk* chunk);
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ubyte* getChunk(int x, int y);
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light_t* getLights(int x, int y);
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void put(int x, int z, const ubyte* voxelData);
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ubyte* getChunk(int x, int z);
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light_t* getLights(int x, int z);
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bool readWorldInfo(World* world);
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bool readPlayer(Player* player);
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@@ -115,6 +119,7 @@ public:
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WorldRegion* entry,
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std::filesystem::path file);
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void writePlayer(Player* player);
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/* @param world world info to save (nullable) */
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void write(const World* world, const Content* content);
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void writeIndices(const ContentIndices* indices);
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};
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