Worlds indexing
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+84
-13
@@ -13,11 +13,14 @@
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#include "screens.h"
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#include "../util/stringutil.h"
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#include "../files/engine_paths.h"
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#include "../files/WorldConverter.h"
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#include "../world/World.h"
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#include "../window/Events.h"
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#include "../window/Window.h"
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#include "../engine.h"
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#include "../settings.h"
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#include "../content/Content.h"
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#include "../content/ContentLUT.h"
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#include "gui/gui_util.h"
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@@ -25,12 +28,69 @@ using glm::vec2;
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using glm::vec4;
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using std::string;
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using std::wstring;
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using std::make_unique;
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using std::unique_ptr;
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using std::shared_ptr;
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using std::filesystem::path;
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using std::filesystem::u8path;
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using std::filesystem::directory_iterator;
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using namespace gui;
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void show_content_missing(GUI* gui, const Content* content, ContentLUT* lut) {
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PagesControl* menu = gui->getMenu();
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Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f);
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panel->color(vec4(0.0f, 0.0f, 0.0f, 0.5f));
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panel->add(new Label(L"Content missing!"));
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Panel* subpanel = new Panel(vec2(500, 100));
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subpanel->color(vec4(0.0f, 0.0f, 0.0f, 0.5f));
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for (size_t i = 0; i < lut->countBlocks(); i++) {
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// missing block
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if (lut->getBlockId(i) == BLOCK_VOID) {
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auto name = lut->getBlockName(i);
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Panel* hpanel = new Panel(vec2(500, 30));
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hpanel->color(vec4(0.0f));
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hpanel->orientation(Orientation::horizontal);
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Label* namelabel = new Label(util::str2wstr_utf8(name));
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namelabel->color(vec4(1.0f, 0.2f, 0.2f, 0.5f));
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Label* typelabel = new Label(L"[block]");
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typelabel->color(vec4(0.5f));
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hpanel->add(typelabel);
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hpanel->add(namelabel);
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subpanel->add(hpanel);
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}
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}
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subpanel->maxLength(400);
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panel->add(subpanel);
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panel->add((new Button(L"Back to Main Menu", vec4(8.0f)))->listenAction([=](GUI*){
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menu->back();
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}));
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panel->refresh();
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menu->add("missing-content", panel);
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menu->set("missing-content");
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}
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void show_convert_request(GUI* gui, const Content* content, ContentLUT* lut,
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path folder) {
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guiutil::confirm(gui, L"Content indices have changed! Convert "
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+util::str2wstr_utf8(folder.string())+L"?",
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[=]() {
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std::cout << "Convert the world: " << folder.string() << std::endl;
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// TODO: add multithreading here
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auto converter = make_unique<WorldConverter>(folder, content, lut);
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while (converter->hasNext()) {
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converter->convertNext();
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}
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converter->write();
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delete lut;
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}, L"Yes", L"Cancel");
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}
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Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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EnginePaths* paths = engine->getPaths();
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@@ -40,7 +100,7 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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panel->add(guiutil::gotoButton(L"New World", "new-world", menu));
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Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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worldsPanel->color(vec4(0.1f));
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worldsPanel->color(vec4(1.0f, 1.0f, 1.0f, 0.07f));
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worldsPanel->maxLength(400);
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path worldsFolder = paths->getWorldsFolder();
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if (std::filesystem::is_directory(worldsFolder)) {
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@@ -51,14 +111,25 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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string name = entry.path().filename().string();
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Button* button = new Button(util::str2wstr_utf8(name),
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vec4(10.0f, 8.0f, 10.0f, 8.0f));
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button->color(vec4(0.5f));
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button->listenAction([=](GUI*) {
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EngineSettings& settings = engine->getSettings();
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button->color(vec4(1.0f, 1.0f, 1.0f, 0.1f));
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button->listenAction([=](GUI* gui) {
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auto* content = engine->getContent();
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auto& settings = engine->getSettings();
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auto folder = paths->getWorldsFolder()/u8path(name);
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Level* level = World::load(folder, settings, engine->getContent());
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auto screen = new LevelScreen(engine, level);
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engine->setScreen(shared_ptr<Screen>(screen));
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std::filesystem::create_directories(folder);
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ContentLUT* lut = World::checkIndices(folder, content);
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if (lut) {
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if (lut->hasMissingContent()) {
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show_content_missing(gui, content, lut);
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delete lut;
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} else {
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show_convert_request(gui, content, lut, folder);
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}
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} else {
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Level* level = World::load(folder, settings, content);
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auto screen = new LevelScreen(engine, level);
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engine->setScreen(shared_ptr<Screen>(screen));
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}
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});
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worldsPanel->add(button);
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}
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@@ -140,12 +211,13 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
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seed = hash(seedstr);
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}
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std::cout << "world seed: " << seed << std::endl;
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EngineSettings& settings = engine->getSettings();
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auto folder = paths->getWorldsFolder()/u8path(nameutf8);
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std::filesystem::create_directories(folder);
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Level* level = World::create(nameutf8, folder, seed, settings, engine->getContent());
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Level* level = World::create(nameutf8,
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folder,
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seed,
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engine->getSettings(),
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engine->getContent());
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auto screen = new LevelScreen(engine, level);
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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@@ -207,7 +279,6 @@ Panel* create_settings_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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// TODO: simplify repeating code for trackbars
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/* Load Distance setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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return L"Load Distance: " +
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