add Hitbox.gravityMultiplier
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@@ -97,6 +97,7 @@ void Player::updateInput(PlayerInput& input, float delta) {
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hitbox->linearDamping = PLAYER_GROUND_DAMPING;
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hitbox->verticalDamping = flight;
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hitbox->gravityMultiplier = flight ? 0.0f : 1.0f;
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if (flight){
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hitbox->linearDamping = PLAYER_AIR_DAMPING;
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if (input.jump){
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@@ -118,7 +119,7 @@ void Player::updateInput(PlayerInput& input, float delta) {
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(input.noclip && flight == noclip)){
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flight = !flight;
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if (flight){
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hitbox->grounded = false;
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hitbox->velocity.y += 1.0f;
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}
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}
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if (input.noclip) {
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