add Hitbox.gravityMultiplier
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@@ -43,6 +43,7 @@ struct Hitbox {
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float linearDamping;
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bool verticalDamping = false;
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bool grounded = false;
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float gravityMultiplier = 1.0f;
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Hitbox(glm::vec3 position, glm::vec3 halfsize);
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};
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