Chunks render moved to ChunksLoader
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@@ -2,18 +2,20 @@
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#define GRAPHICS_VOXELRENDERER_H_
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#include <stdlib.h>
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#include <vector>
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class Mesh;
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class Chunk;
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#define CHUNK_VERTEX_SIZE (3 + 2 + 4)
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class VoxelRenderer {
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float* buffer;
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size_t capacity;
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public:
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VoxelRenderer(size_t capacity);
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std::vector<float> buffer;
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VoxelRenderer();
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~VoxelRenderer();
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Mesh* render(Chunk* chunk, const Chunk** chunks);
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const float* render(Chunk* chunk, const Chunk** chunks, size_t& size);
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};
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#endif /* GRAPHICS_VOXELRENDERER_H_ */
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