Chunks render moved to ChunksLoader

This commit is contained in:
MihailRis
2022-06-29 19:30:23 +03:00
committed by GitHub
parent 15bed4169e
commit f569378b88
12 changed files with 127 additions and 43 deletions
+40 -5
View File
@@ -20,7 +20,7 @@
ChunksController::ChunksController(Chunks* chunks, Lighting* lighting) : chunks(chunks), lighting(lighting){
loadersCount = std::thread::hardware_concurrency() - 1;
loadersCount = std::thread::hardware_concurrency() * 2 - 1;
if (loadersCount <= 0)
loadersCount = 1;
loaders = new ChunksLoader*[loadersCount];
@@ -130,7 +130,7 @@ bool ChunksController::loadVisible(WorldFiles* worldFiles){
oz += 1;
closes[(oy * 3 + oz) * 3 + ox] = other;
}
freeLoader->perform(chunk, (Chunk**)closes);
freeLoader->load(chunk, (Chunk**)closes);
return true;
}
@@ -139,6 +139,35 @@ bool ChunksController::_buildMeshes(VoxelRenderer* renderer, int tick) {
const int h = chunks->h;
const int d = chunks->d;
for (int y = 0; y < h; y++){
for (int z = 1; z < d-1; z++){
for (int x = 1; x < w-1; x++){
int index = (y * d + z) * w + x;
Chunk* chunk = chunks->chunks[index];
if (chunk == nullptr)
continue;
if (chunk->renderData.vertices > (void*)1){
const int chunk_attrs[] = {3,2,4, 0};
Mesh* mesh = new Mesh(chunk->renderData.vertices, chunk->renderData.size / CHUNK_VERTEX_SIZE, chunk_attrs);
chunks->meshes[index] = mesh;
delete[] chunk->renderData.vertices;
chunk->renderData.vertices = nullptr;
}
}
}
}
ChunksLoader* freeLoader = nullptr;
for (int i = 0; i < loadersCount; i++){
ChunksLoader* loader = loaders[i];
if (loader->isBusy()){
continue;
}
freeLoader = loader;
break;
}
if (freeLoader == nullptr)
return false;
int nearX = 0;
int nearY = 0;
int nearZ = 0;
@@ -208,9 +237,15 @@ bool ChunksController::_buildMeshes(VoxelRenderer* renderer, int tick) {
oz += 1;
closes[(oy * 3 + oz) * 3 + ox] = other;
}
mesh = renderer->render(chunk, (const Chunk**)closes);
chunks->meshes[index] = mesh;
return true;
if (chunk->renderData.vertices == nullptr){
chunk->renderData.vertices = (float*)1;
freeLoader->render(chunk, (Chunk**)closes);
return true;
}
//mesh = renderer->render(chunk, (const Chunk**)closes);
//chunks->meshes[index] = mesh;
}
return false;
}