small fixes

This commit is contained in:
Ara
2023-12-09 23:16:17 +06:00
parent c5ab5996a3
commit f5b5130e8b
8 changed files with 85 additions and 134 deletions
+50 -57
View File
@@ -4,22 +4,18 @@
#include "glm/glm.hpp"
constexpr std::array<AAFaceKind,AABBFACES_COUNT> AABBFACES_KINDS_ORDER = {
AAFaceKind::Xperp, AAFaceKind::Xperp,
AAFaceKind::Yperp, AAFaceKind::Yperp,
AAFaceKind::Zperp, AAFaceKind::Zperp};
std::unordered_map<rayvec3, AABBFaces> Rays::raysBoxCache_ = {};
const rayvec3 X_AXIS = rayvec3(1,0,0), Y_AXIS = rayvec3(0,1,0), Z_AXIS = rayvec3(0,0,1);
//make edges from AABB
//make faces from AABB
AABBFaces::AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox){
rayvec3 pbMin = parentBox.min(),
rayvec3 pbMin = parentBox.min(), // every face is min-point and opposite corner point
pbMax = parentBox.max(),
pbRealPos = parentBoxPos + pbMin;
rayvec2 yzMax = rayvec2(parentBoxPos.y + pbMax.y, parentBoxPos.z + pbMax.z ),
xzMax = rayvec2(parentBoxPos.x + pbMax.x, parentBoxPos.z + pbMax.z ),
xyMax = rayvec2(parentBoxPos.x + pbMax.x, parentBoxPos.y + pbMax.y );
faces[0] = {pbRealPos, yzMax};
faces[0] = {pbRealPos, yzMax}; //in order of AABBFaces::KINDS_ORDER!
faces[1] = {parentBoxPos + rayvec3(pbMax.x, pbMin.y, pbMin.z), yzMax};
@@ -41,9 +37,6 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Xperp>(
rayvec3& intersectPoint_ret
){
if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision
if (rayOrigin.x == faceMin.x) {
return RayRelation::Embed; // there can be check of hit, but not necessarily
}
return RayRelation::Parallel;
}
@@ -80,9 +73,6 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Yperp>(
rayvec3& intersectPoint_ret
){
if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision
if (rayOrigin.y == faceMin.y) {
return RayRelation::Embed; // there can be check of hit, but not necessarily
}
return RayRelation::Parallel;
}
@@ -119,9 +109,6 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Zperp>(
rayvec3& intersectPoint_ret
){
if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision
if (rayOrigin.z == faceMin.z) {
return RayRelation::Embed; // there can be check of hit, but not necessarily
}
return RayRelation::Parallel;
}
@@ -154,12 +141,10 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
const rayvec3& rayOrigin,
const rayvec3& rayDir,
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner
const rayvec2& faceOppositeCorner,
glm::ivec3& normal_ret
){
if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision of "parallelity"
if (rayOrigin.x == faceMin.x) {
return RayRelation::Embed; // there can be check of hit, but not necessarily
}
return RayRelation::Parallel;
}
@@ -192,12 +177,10 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Yperp>(
const rayvec3& rayOrigin,
const rayvec3& rayDir,
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner
const rayvec2& faceOppositeCorner,
glm::ivec3& normal_ret
){
if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision
if (rayOrigin.y == faceMin.y) {
return RayRelation::Embed; // there can be check of hit, but not necessarily
}
if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision of "parallelity"
return RayRelation::Parallel;
}
@@ -230,12 +213,10 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Zperp>(
const rayvec3& rayOrigin,
const rayvec3& rayDir,
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner
const rayvec2& faceOppositeCorner,
glm::ivec3& normal_ret
){
if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision
if (rayOrigin.z == faceMin.z) {
return RayRelation::Embed; // there can be check of hit, but not necessarily
}
if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision of "parallelity"
return RayRelation::Parallel;
}
@@ -295,39 +276,51 @@ RayRelation Rays::rayIntersectAABBFaces(
const AABBFaces& boxFaces,
rayvec3& pointIn_ret,
rayvec3& pointOut_ret,
glm::ivec3& normal_ret){//TODO: refs update
glm::ivec3& normal_ret){//TODO: points returning
RayRelation rel;
unsigned char intersectedCount = 0;
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[0]>(
rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second
);
intersectedCount+= (bool)rel;
unsigned char intersectedCount = 0; //this code is very uncomfortable, DONT LEARN IT!
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[0]>(
rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second, normal_ret
);
if (rel > RayRelation::None){
++intersectedCount;
}
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[1]>(
rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second
);
intersectedCount+= (bool)rel;
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[1]>(
rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second, normal_ret
);
if (rel > RayRelation::None){
++intersectedCount;
}
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[2]>(
rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second
);
intersectedCount+= (bool)rel;
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[2]>(
rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second, normal_ret
);
if (rel > RayRelation::None){
++intersectedCount;
}
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[3]>(
rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second
);
intersectedCount+= (bool)rel;
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[3]>(
rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second, normal_ret
);
if (rel > RayRelation::None){
++intersectedCount;
}
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[4]>(
rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second
);
intersectedCount+= (bool)rel;
rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[5]>(
rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second
);
intersectedCount+= (bool)rel;
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[4]>(
rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second, normal_ret
);
if (rel > RayRelation::None){
++intersectedCount;
}
rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[5]>(
rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second, normal_ret
);
if (rel > RayRelation::None){
++intersectedCount;
}
if (intersectedCount > 0) return RayRelation::Intersect;
return RayRelation::None;
}