small fixes
This commit is contained in:
+12
-61
@@ -17,6 +17,7 @@
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#include <limits.h>
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using glm::vec3;
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using glm::ivec3;
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using std::shared_ptr;
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Chunks::Chunks(int w, int d,
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@@ -177,13 +178,12 @@ void Chunks::set(int x, int y, int z, int id, uint8_t states){
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chunk->setModified(true);
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}
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#include "../util/timeutil.h"
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#include <iostream>
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voxel* Chunks::rayCast(vec3 start,
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vec3 dir,
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float maxDist,
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vec3& end,
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vec3& norm,
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vec3& iend) {
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ivec3& norm,
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ivec3& iend) {
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float px = start.x;
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float py = start.y;
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float pz = start.z;
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@@ -197,9 +197,9 @@ voxel* Chunks::rayCast(vec3 start,
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int iy = floor(py);
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int iz = floor(pz);
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float stepx = (dx > 0.0f) ? 1.0f : -1.0f;
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float stepy = (dy > 0.0f) ? 1.0f : -1.0f;
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float stepz = (dz > 0.0f) ? 1.0f : -1.0f;
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int stepx = (dx > 0.0f) ? 1 : -1;
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int stepy = (dy > 0.0f) ? 1 : -1;
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int stepz = (dz > 0.0f) ? 1 : -1;
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constexpr float infinity = std::numeric_limits<float>::infinity();
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@@ -223,7 +223,7 @@ voxel* Chunks::rayCast(vec3 start,
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const Block* def = contentIds->getBlockDef(voxel->id);
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if (def->selectable){
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timeutil::ScopeLogTimer lg((long long)def);
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//timeutil::ScopeLogTimer lg((long long)def);
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end.x = px + t * dx;
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end.y = py + t * dy;
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end.z = pz + t * dz;
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@@ -231,61 +231,12 @@ voxel* Chunks::rayCast(vec3 start,
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iend.y = iy;
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iend.z = iz;
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if (def && !def->rt.solid) {
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const int gridSize = BLOCK_AABB_GRID * 2;
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if (!def->rt.solid) {
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const AABB& box = def->rotatable
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? def->rt.hitboxes[voxel->rotation()]
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: def->hitbox;
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/*const int subs = gridSize;
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iend = vec3(ix, iy, iz);
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end -= iend; // in-block coordinates
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int six = end.x * gridSize;
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int siy = end.y * gridSize;
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int siz = end.z * gridSize;
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float stxMax = (txDelta < infinity) ? txDelta * xdist : infinity;
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float styMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
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float stzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
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for (int i = 0; i < subs*3; i++) {
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end.x = six / float(gridSize);
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end.y = siy / float(gridSize);
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end.z = siz / float(gridSize);
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if (box.inside(end)) {
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end += iend;
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norm.x = norm.y = norm.z = 0.0f;
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if (steppedIndex == 0) norm.x = -stepx;
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if (steppedIndex == 1) norm.y = -stepy;
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if (steppedIndex == 2) norm.z = -stepz;
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return voxel;
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}
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if (stxMax < styMax) {
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if (stxMax < stzMax) {
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six += stepx;
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stxMax += txDelta;
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steppedIndex = 0;
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} else {
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siz += stepz;
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stzMax += tzDelta;
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steppedIndex = 2;
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}
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} else {
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if (styMax < stzMax) {
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siy += stepy;
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styMax += tyDelta;
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steppedIndex = 1;
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} else {
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siz += stepz;
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stzMax += tzDelta;
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steppedIndex = 2;
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}
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}
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}*/
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rayvec3 in, out;
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glm::ivec3 normal;
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if ((bool)Rays::rayIntersectAABB(start, dir, iend, box, in, out, normal)){
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norm.x = norm.y = norm.z = 0.0f;
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if (steppedIndex == 0) norm.x = -stepx;
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if (steppedIndex == 1) norm.y = -stepy;
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if (steppedIndex == 2) norm.z = -stepz;
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rayvec3 in, out; // <- now not used, but for future...
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if (Rays::rayIntersectAABB(start, dir, iend, box, in, out, norm) > RayRelation::None){
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return voxel;
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}
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@@ -294,7 +245,7 @@ voxel* Chunks::rayCast(vec3 start,
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iend.y = iy;
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iend.z = iz;
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norm.x = norm.y = norm.z = 0.0f;
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norm.x = norm.y = norm.z = 0;
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if (steppedIndex == 0) norm.x = -stepx;
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if (steppedIndex == 1) norm.y = -stepy;
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if (steppedIndex == 2) norm.z = -stepz;
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@@ -334,7 +285,7 @@ voxel* Chunks::rayCast(vec3 start,
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end.x = px + t * dx;
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end.y = py + t * dy;
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end.z = pz + t * dz;
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norm.x = norm.y = norm.z = 0.0f;
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norm.x = norm.y = norm.z = 0;
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return nullptr;
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}
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