small fixes
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+2
-2
@@ -48,8 +48,8 @@ public:
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glm::vec3 dir,
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float maxLength,
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glm::vec3& end,
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glm::vec3& norm,
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glm::vec3& iend);
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glm::ivec3& norm,
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glm::ivec3& iend);
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const AABB* isObstacle(float x, float y, float z);
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