UVRegion moved to 'maths'

This commit is contained in:
MihailRis
2024-03-20 10:48:49 +03:00
parent 521efe5c76
commit f64a851a24
8 changed files with 11 additions and 14 deletions
+1 -1
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@@ -6,7 +6,7 @@
#include <memory>
#include <vector>
#include <unordered_map>
#include "UVRegion.h"
#include "../../maths/UVRegion.h"
#include "../../typedefs.h"
class ImageData;
+1 -1
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@@ -5,7 +5,7 @@
#include <stdlib.h>
#include <glm/glm.hpp>
#include "UVRegion.h"
#include "../../maths/UVRegion.h"
class Mesh;
class Texture;
+1 -1
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@@ -1,7 +1,7 @@
#ifndef GRAPHICS_CORE_BATCH3D_H_
#define GRAPHICS_CORE_BATCH3D_H_
#include "UVRegion.h"
#include "../../maths/UVRegion.h"
#include "../../typedefs.h"
#include <memory>
-1
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@@ -1 +0,0 @@
#include "UVRegion.h"
-17
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@@ -1,17 +0,0 @@
#ifndef GRAPHICS_CORE_UVREGION_H_
#define GRAPHICS_CORE_UVREGION_H_
class UVRegion {
public:
float u1;
float v1;
float u2;
float v2;
UVRegion(float u1, float v1, float u2, float v2)
: u1(u1), v1(v1), u2(u2), v2(v2){}
UVRegion() : u1(0.0f), v1(0.0f), u2(1.0f), v2(1.0f){}
};
#endif // SRC_GRAPHICS_UVREGION_H_