physics/
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@@ -17,8 +17,8 @@
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#include <maths/rays.hpp>
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#include "EntityDef.hpp"
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#include "rigging.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include <physics/Hitbox.hpp>
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#include <physics/PhysicsSolver.hpp>
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#include <world/Level.hpp>
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static debug::Logger logger("entities");
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@@ -7,7 +7,7 @@
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#include <vector>
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#include <data/dynamic.hpp>
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#include "../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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#include <typedefs.hpp>
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#include <util/Clock.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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@@ -7,7 +7,7 @@
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#include <typedefs.hpp>
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#include <maths/aabb.hpp>
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#include "../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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namespace rigging {
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class SkeletonConfig;
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@@ -8,8 +8,8 @@
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#include <items/Inventory.hpp>
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#include "Entities.hpp"
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#include "rigging.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include <physics/Hitbox.hpp>
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#include <physics/PhysicsSolver.hpp>
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#include <voxels/Chunks.hpp>
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#include "../window/Camera.hpp"
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#include "../window/Events.hpp"
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