This commit is contained in:
InfiniteCoder
2024-08-06 00:07:00 +03:00
parent 54f15ecaea
commit f66d0ce7fd
13 changed files with 17 additions and 17 deletions
+1 -1
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@@ -21,7 +21,7 @@
#include <maths/voxmaths.hpp> #include <maths/voxmaths.hpp>
#include <objects/EntityDef.hpp> #include <objects/EntityDef.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include <settings.hpp> #include <settings.hpp>
#include <typedefs.hpp> #include <typedefs.hpp>
#include <util/data_io.hpp> #include <util/data_io.hpp>
+1 -1
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@@ -13,7 +13,7 @@
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include <objects/EntityDef.hpp> #include <objects/EntityDef.hpp>
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
#include <voxels/Chunk.hpp> #include <voxels/Chunk.hpp>
+1 -1
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@@ -31,7 +31,7 @@
#include <logic/scripting/scripting.hpp> #include <logic/scripting/scripting.hpp>
#include <maths/voxmaths.hpp> #include <maths/voxmaths.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include <typedefs.hpp> #include <typedefs.hpp>
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
+1 -1
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@@ -19,7 +19,7 @@
#include <logic/LevelController.hpp> #include <logic/LevelController.hpp>
#include <logic/scripting/scripting_hud.hpp> #include <logic/scripting/scripting_hud.hpp>
#include <util/stringutil.hpp> #include <util/stringutil.hpp>
#include "../../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include "../../window/Camera.hpp" #include "../../window/Camera.hpp"
#include "../../window/Events.hpp" #include "../../window/Events.hpp"
+1 -1
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@@ -6,7 +6,7 @@
#include <files/WorldFiles.hpp> #include <files/WorldFiles.hpp>
#include <interfaces/Object.hpp> #include <interfaces/Object.hpp>
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include <settings.hpp> #include <settings.hpp>
#include <world/Level.hpp> #include <world/Level.hpp>
#include <world/World.hpp> #include <world/World.hpp>
+2 -2
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@@ -12,8 +12,8 @@
#include <lighting/Lighting.hpp> #include <lighting/Lighting.hpp>
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include "../physics/PhysicsSolver.hpp" #include <physics/PhysicsSolver.hpp>
#include <settings.hpp> #include <settings.hpp>
#include <voxels/Block.hpp> #include <voxels/Block.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
+1 -1
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@@ -6,7 +6,7 @@
#include <objects/EntityDef.hpp> #include <objects/EntityDef.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include <objects/rigging.hpp> #include <objects/rigging.hpp>
#include "../../../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include "../../../window/Camera.hpp" #include "../../../window/Camera.hpp"
+1 -1
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@@ -4,7 +4,7 @@
#include <items/Inventory.hpp> #include <items/Inventory.hpp>
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include "../../../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include "../../../window/Camera.hpp" #include "../../../window/Camera.hpp"
#include <world/Level.hpp> #include <world/Level.hpp>
#include "libentity.hpp" #include "libentity.hpp"
+2 -2
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@@ -17,8 +17,8 @@
#include <maths/rays.hpp> #include <maths/rays.hpp>
#include "EntityDef.hpp" #include "EntityDef.hpp"
#include "rigging.hpp" #include "rigging.hpp"
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include "../physics/PhysicsSolver.hpp" #include <physics/PhysicsSolver.hpp>
#include <world/Level.hpp> #include <world/Level.hpp>
static debug::Logger logger("entities"); static debug::Logger logger("entities");
+1 -1
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@@ -7,7 +7,7 @@
#include <vector> #include <vector>
#include <data/dynamic.hpp> #include <data/dynamic.hpp>
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include <typedefs.hpp> #include <typedefs.hpp>
#include <util/Clock.hpp> #include <util/Clock.hpp>
#define GLM_ENABLE_EXPERIMENTAL #define GLM_ENABLE_EXPERIMENTAL
+1 -1
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@@ -7,7 +7,7 @@
#include <typedefs.hpp> #include <typedefs.hpp>
#include <maths/aabb.hpp> #include <maths/aabb.hpp>
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
namespace rigging { namespace rigging {
class SkeletonConfig; class SkeletonConfig;
+2 -2
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@@ -8,8 +8,8 @@
#include <items/Inventory.hpp> #include <items/Inventory.hpp>
#include "Entities.hpp" #include "Entities.hpp"
#include "rigging.hpp" #include "rigging.hpp"
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include "../physics/PhysicsSolver.hpp" #include <physics/PhysicsSolver.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>
#include "../window/Camera.hpp" #include "../window/Camera.hpp"
#include "../window/Events.hpp" #include "../window/Events.hpp"
+2 -2
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@@ -7,8 +7,8 @@
#include <lighting/Lighting.hpp> #include <lighting/Lighting.hpp>
#include <objects/Entities.hpp> #include <objects/Entities.hpp>
#include <objects/Player.hpp> #include <objects/Player.hpp>
#include "../physics/Hitbox.hpp" #include <physics/Hitbox.hpp>
#include "../physics/PhysicsSolver.hpp" #include <physics/PhysicsSolver.hpp>
#include <settings.hpp> #include <settings.hpp>
#include <voxels/Chunk.hpp> #include <voxels/Chunk.hpp>
#include <voxels/Chunks.hpp> #include <voxels/Chunks.hpp>