add on_block_interact world event
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@@ -64,7 +64,7 @@ void BlocksController::breakBlock(
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);
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chunks->set(x, y, z, 0, {});
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lighting->onBlockSet(x, y, z, 0);
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scripting::on_block_broken(player, def, x, y, z);
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scripting::on_block_broken(player, def, glm::ivec3(x, y, z));
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if (def.rt.extended) {
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updateSides(x, y, z , def.size.x, def.size.y, def.size.z);
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} else {
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@@ -80,7 +80,7 @@ void BlocksController::placeBlock(
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);
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chunks->set(x, y, z, def.rt.id, state);
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lighting->onBlockSet(x, y, z, def.rt.id);
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scripting::on_block_placed(player, def, x, y, z);
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scripting::on_block_placed(player, def, glm::ivec3(x, y, z));
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if (def.rt.extended) {
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updateSides(x, y, z , def.size.x, def.size.y, def.size.z);
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} else {
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@@ -91,7 +91,7 @@ void BlocksController::placeBlock(
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void BlocksController::updateBlock(int x, int y, int z) {
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voxel* vox = chunks->get(x, y, z);
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if (vox == nullptr) return;
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auto& def = level->content->getIndices()->blocks.require(vox->id);
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const auto& def = level->content->getIndices()->blocks.require(vox->id);
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if (def.grounded) {
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const auto& vec = get_ground_direction(def, vox->state.rotation);
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if (!chunks->isSolidBlock(x + vec.x, y + vec.y, z + vec.z)) {
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@@ -100,7 +100,7 @@ void BlocksController::updateBlock(int x, int y, int z) {
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}
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}
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if (def.rt.funcsset.update) {
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scripting::update_block(def, x, y, z);
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scripting::update_block(def, glm::ivec3(x, y, z));
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}
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}
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@@ -144,7 +144,10 @@ void BlocksController::randomTick(
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auto& block = indices->blocks.require(vox.id);
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if (block.rt.funcsset.randupdate) {
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scripting::random_update_block(
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block, chunk.x * CHUNK_W + bx, by, chunk.z * CHUNK_D + bz
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block,
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glm::ivec3(
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chunk.x * CHUNK_W + bx, by, chunk.z * CHUNK_D + bz
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)
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);
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}
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}
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