entity.get_rot, .set_rot
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@@ -46,9 +46,9 @@ void Entities::updatePhysics(float delta){
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1.0f,
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true
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);
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hitbox.linear_damping = hitbox.grounded * 5;
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hitbox.linear_damping = hitbox.grounded * 12;
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transform.pos = hitbox.position;
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transform.rot = glm::rotate(glm::mat4(transform.rot), delta, glm::vec3(0, 1, 0));
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//transform.rot = glm::rotate(glm::mat4(transform.rot), delta, glm::vec3(0, 1, 0));
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if (hitbox.grounded) {
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//hitbox.velocity.y = 10;
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}
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