spawning objects
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@@ -31,7 +31,7 @@ const float C_ZOOM = 0.1f;
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const float CROUCH_SHIFT_Y = -0.2f;
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CameraControl::CameraControl(Player* player, const CameraSettings& settings)
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CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
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: player(player),
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camera(player->camera),
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currentViewCamera(player->currentCamera),
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@@ -208,7 +208,7 @@ void PlayerController::updateControls(float delta){
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void PlayerController::updateInteraction(){
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auto indices = level->content->getIndices();
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Chunks* chunks = level->chunks;
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Player* player = level->player;
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Player* player = level->player.get();
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Lighting* lighting = level->lighting;
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Camera* camera = player->camera.get();
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glm::vec3 end;
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