spawning objects
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@@ -12,7 +12,7 @@ class Level;
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class BlocksController;
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class CameraControl {
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Player* player;
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std::shared_ptr<Player> player;
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std::shared_ptr<Camera> camera, currentViewCamera;
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const CameraSettings& settings;
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glm::vec3 offset;
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@@ -20,7 +20,7 @@ class CameraControl {
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float shakeTimer = 0.0f;
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glm::vec3 interpVel {0.0f};
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public:
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CameraControl(Player* player, const CameraSettings& settings);
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CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
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void updateMouse(PlayerInput& input);
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void update(PlayerInput& input, float delta, Chunks* chunks);
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void refresh();
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@@ -28,7 +28,7 @@ public:
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class PlayerController {
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Level* level;
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Player* player;
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std::shared_ptr<Player> player;
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PlayerInput input;
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CameraControl camControl;
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BlocksController* blocksController;
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