add 'on_block_removed' event
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@@ -366,7 +366,9 @@ void EngineController::reconfigPacks(
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);
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}
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} else {
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auto world = controller->getLevel()->getWorld();
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auto level = controller->getLevel();
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auto world = level->getWorld();
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controller->processBeforeQuit();
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controller->saveWorld();
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auto names = PacksManager::getNames(world->getPacks());
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@@ -27,7 +27,8 @@ LevelController::LevelController(
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: settings(engine->getSettings()),
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level(std::move(levelPtr)),
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chunks(std::make_unique<ChunksController>(*level)),
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playerTickClock(20, 3) {
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playerTickClock(20, 3),
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localPlayer(clientPlayer) {
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level->events->listen(LevelEventType::CHUNK_PRESENT, [](auto, Chunk* chunk) {
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scripting::on_chunk_present(*chunk, chunk->flags.loaded);
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@@ -121,6 +122,13 @@ void LevelController::update(float delta, bool pause) {
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level->entities->clean();
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}
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void LevelController::processBeforeQuit() {
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if (localPlayer) {
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localPlayer->chunks->saveAndClear();
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}
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scripting::process_before_quit();
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}
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void LevelController::saveWorld() {
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auto world = level->getWorld();
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if (world->isNameless()) {
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@@ -20,6 +20,7 @@ class LevelController {
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std::unique_ptr<ChunksController> chunks;
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util::Clock playerTickClock;
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Player* localPlayer;
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public:
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LevelController(Engine* engine, std::unique_ptr<Level> level, Player* clientPlayer);
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@@ -27,6 +28,7 @@ public:
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/// @param pause is world and player simulation paused
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void update(float delta, bool pause);
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void processBeforeQuit();
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void saveWorld();
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void onWorldQuit();
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@@ -119,6 +119,7 @@ static int l_close_world(lua::State* L) {
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if (controller == nullptr) {
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throw std::runtime_error("no world open");
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}
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controller->processBeforeQuit();
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bool save_world = lua::toboolean(L, 1);
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if (save_world) {
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controller->saveWorld();
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@@ -341,6 +341,13 @@ void scripting::on_world_save() {
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}
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}
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void scripting::process_before_quit() {
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auto L = lua::get_main_state();
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if (lua::getglobal(L, "__vc_process_before_quit")) {
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lua::call_nothrow(L, 0, 0);
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}
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}
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void scripting::on_world_quit() {
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auto L = lua::get_main_state();
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for (auto& pack : content_control->getAllContentPacks()) {
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@@ -677,6 +684,8 @@ void scripting::load_content_script(
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register_event(env, "on_blocks_tick", prefix + ".blockstick");
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funcsset.onblockpresent =
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register_event(env, "on_block_present", prefix + ".blockpresent");
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funcsset.onblockremoved =
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register_event(env, "on_block_removed", prefix + ".blockremoved");
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}
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void scripting::load_content_script(
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@@ -81,6 +81,7 @@ namespace scripting {
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void on_world_load(LevelController* controller);
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void on_world_tick(int tps);
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void on_world_save();
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void process_before_quit();
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void on_world_quit();
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void cleanup(const std::vector<std::string>& nonReset);
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void on_blocks_tick(const Block& block, int tps);
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