add 'on_block_removed' event
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@@ -20,6 +20,7 @@ class LevelController {
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std::unique_ptr<ChunksController> chunks;
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util::Clock playerTickClock;
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Player* localPlayer;
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public:
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LevelController(Engine* engine, std::unique_ptr<Level> level, Player* clientPlayer);
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@@ -27,6 +28,7 @@ public:
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/// @param pause is world and player simulation paused
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void update(float delta, bool pause);
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void processBeforeQuit();
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void saveWorld();
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void onWorldQuit();
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