add 'on_block_removed' event
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@@ -81,6 +81,7 @@ namespace scripting {
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void on_world_load(LevelController* controller);
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void on_world_tick(int tps);
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void on_world_save();
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void process_before_quit();
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void on_world_quit();
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void cleanup(const std::vector<std::string>& nonReset);
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void on_blocks_tick(const Block& block, int tps);
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