fix build
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@@ -362,9 +362,8 @@ void WorldRenderer::generateShadowsMap(
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const auto& settings = engine.getSettings();
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const auto& settings = engine.getSettings();
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int resolution = shadowMap.getResolution();
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int resolution = shadowMap.getResolution();
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float shadowMapScale =
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int quality = settings.graphics.shadowsQuality.get();
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0.16f / (1 << glm::max(0L, settings.graphics.shadowsQuality.get())) *
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float shadowMapScale = 0.16f / (1 << glm::max(0, quality)) * scale;
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scale;
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float shadowMapSize = resolution * shadowMapScale;
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float shadowMapSize = resolution * shadowMapScale;
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glm::vec3 basePos = glm::floor(camera.position);
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glm::vec3 basePos = glm::floor(camera.position);
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