add on_update, on_render to docs & change entities tps to 20
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@@ -188,6 +188,7 @@ void WorldRenderer::renderLevel(
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const DrawContext&,
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Camera* camera,
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const EngineSettings& settings,
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float delta,
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bool pause
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) {
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auto assets = engine->getAssets();
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@@ -206,7 +207,7 @@ void WorldRenderer::renderLevel(
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auto entityShader = assets->get<Shader>("entity");
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setupWorldShader(entityShader, camera, settings, fogFactor);
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level->entities->render(assets, *modelBatch, *frustumCulling, pause);
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level->entities->render(assets, *modelBatch, *frustumCulling, delta, pause);
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if (!pause) {
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scripting::on_frontend_render();
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@@ -339,7 +340,7 @@ void WorldRenderer::draw(
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DrawContext ctx = wctx.sub();
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ctx.setDepthTest(true);
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ctx.setCullFace(true);
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renderLevel(ctx, camera, settings, pause);
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renderLevel(ctx, camera, settings, delta, pause);
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// Debug lines
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if (hudVisible){
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renderLines(camera, linesShader, ctx);
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@@ -94,6 +94,7 @@ public:
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const DrawContext& context,
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Camera* camera,
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const EngineSettings& settings,
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float delta,
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bool pause
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);
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};
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