add on_update, on_render to docs & change entities tps to 20

This commit is contained in:
MihailRis
2024-08-01 16:04:27 +03:00
parent 3f67944cc2
commit f8907f7db1
10 changed files with 62 additions and 21 deletions
+3 -2
View File
@@ -188,6 +188,7 @@ void WorldRenderer::renderLevel(
const DrawContext&,
Camera* camera,
const EngineSettings& settings,
float delta,
bool pause
) {
auto assets = engine->getAssets();
@@ -206,7 +207,7 @@ void WorldRenderer::renderLevel(
auto entityShader = assets->get<Shader>("entity");
setupWorldShader(entityShader, camera, settings, fogFactor);
level->entities->render(assets, *modelBatch, *frustumCulling, pause);
level->entities->render(assets, *modelBatch, *frustumCulling, delta, pause);
if (!pause) {
scripting::on_frontend_render();
@@ -339,7 +340,7 @@ void WorldRenderer::draw(
DrawContext ctx = wctx.sub();
ctx.setDepthTest(true);
ctx.setCullFace(true);
renderLevel(ctx, camera, settings, pause);
renderLevel(ctx, camera, settings, delta, pause);
// Debug lines
if (hudVisible){
renderLines(camera, linesShader, ctx);