add on_update, on_render to docs & change entities tps to 20

This commit is contained in:
MihailRis
2024-08-01 16:04:27 +03:00
parent 3f67944cc2
commit f8907f7db1
10 changed files with 62 additions and 21 deletions
+8 -4
View File
@@ -475,17 +475,21 @@ void scripting::on_entity_used(const Entity& entity, Player* player) {
});
}
void scripting::on_entities_update() {
void scripting::on_entities_update(int tps, int parts, int part) {
auto L = lua::get_main_thread();
lua::get_from(L, STDCOMP, "update", true);
lua::call_nothrow(L, 0, 0);
lua::pushinteger(L, tps);
lua::pushinteger(L, parts);
lua::pushinteger(L, part);
lua::call_nothrow(L, 3, 0);
lua::pop(L);
}
void scripting::on_entities_render() {
void scripting::on_entities_render(float delta) {
auto L = lua::get_main_thread();
lua::get_from(L, STDCOMP, "render", true);
lua::call_nothrow(L, 0, 0);
lua::pushnumber(L, delta);
lua::call_nothrow(L, 1, 0);
lua::pop(L);
}