add on_update, on_render to docs & change entities tps to 20

This commit is contained in:
MihailRis
2024-08-01 16:04:27 +03:00
parent 3f67944cc2
commit f8907f7db1
10 changed files with 62 additions and 21 deletions
+2 -2
View File
@@ -89,8 +89,8 @@ namespace scripting {
void on_entity_grounded(const Entity& entity, float force);
void on_entity_fall(const Entity& entity);
void on_entity_save(const Entity& entity);
void on_entities_update();
void on_entities_render();
void on_entities_update(int tps, int parts, int part);
void on_entities_render(float delta);
void on_sensor_enter(const Entity& entity, size_t index, entityid_t oid);
void on_sensor_exit(const Entity& entity, size_t index, entityid_t oid);
void on_aim_on(const Entity& entity, Player* player);