add on_update, on_render to docs & change entities tps to 20
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@@ -89,8 +89,8 @@ namespace scripting {
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void on_entity_grounded(const Entity& entity, float force);
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void on_entity_fall(const Entity& entity);
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void on_entity_save(const Entity& entity);
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void on_entities_update();
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void on_entities_render();
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void on_entities_update(int tps, int parts, int part);
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void on_entities_render(float delta);
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void on_sensor_enter(const Entity& entity, size_t index, entityid_t oid);
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void on_sensor_exit(const Entity& entity, size_t index, entityid_t oid);
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void on_aim_on(const Entity& entity, Player* player);
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