add on_update, on_render to docs & change entities tps to 20

This commit is contained in:
MihailRis
2024-08-01 16:04:27 +03:00
parent 3f67944cc2
commit f8907f7db1
10 changed files with 62 additions and 21 deletions
+11 -5
View File
@@ -59,7 +59,8 @@ void Entity::setRig(const rigging::SkeletonConfig* rigConfig) {
);
}
Entities::Entities(Level* level) : level(level), sensorsTickClock(20, 3) {
Entities::Entities(Level* level)
: level(level), sensorsTickClock(20, 3), updateTickClock(20, 3) {
}
template<void(*callback)(const Entity&, size_t, entityid_t)>
@@ -440,8 +441,13 @@ void Entities::updatePhysics(float delta) {
}
}
void Entities::update() {
scripting::on_entities_update();
void Entities::update(float delta) {
if (updateTickClock.update(delta)) {
scripting::on_entities_update(
updateTickClock.getTickRate(),
updateTickClock.getParts(),
updateTickClock.getPart());
}
}
static void debug_render_skeleton(
@@ -505,10 +511,10 @@ void Entities::renderDebug(
}
void Entities::render(
Assets* assets, ModelBatch& batch, const Frustum& frustum, bool pause
Assets* assets, ModelBatch& batch, const Frustum& frustum, float delta, bool pause
) {
if (!pause) {
scripting::on_entities_render();
scripting::on_entities_render(delta);
}
auto view = registry.view<Transform, rigging::Skeleton>();