update_controls & update_interaction moved to separate module
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@@ -126,7 +126,7 @@ void draw_hud(Player* player, Assets* assets, Chunks* chunks, bool devdata, int
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font->drawWithShadow(batch, std::to_string((int)player->camera->position.x), 10, 30);
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font->drawWithShadow(batch, std::to_string((int)player->camera->position.y), 50, 30);
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font->drawWithShadow(batch, std::to_string((int)player->camera->position.z), 90, 30);
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font->drawWithShadow(batch, "fps: ", 16, 42);
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font->drawWithShadow(batch, "fps:", 16, 42);
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font->drawWithShadow(batch, std::to_string(fps), 40, 42);
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}
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batch->render();
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