feat: world script reloading
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@@ -248,6 +248,7 @@ public:
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const rigging::SkeletonConfig* getSkeleton(const std::string& id) const;
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const BlockMaterial* findBlockMaterial(const std::string& id) const;
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const ContentPackRuntime* getPackRuntime(const std::string& id) const;
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ContentPackRuntime* getPackRuntime(const std::string& id);
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const UptrsMap<std::string, BlockMaterial>& getBlockMaterials() const;
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const UptrsMap<std::string, ContentPackRuntime>& getPacks() const;
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