feat: world script reloading

This commit is contained in:
MihailRis
2025-03-14 17:07:10 +03:00
parent bcbfdd50c7
commit f9998f0a93
10 changed files with 56 additions and 13 deletions
+17 -10
View File
@@ -889,6 +889,21 @@ void ContentLoader::reloadScript(const Content& content, ItemDef& item) {
load_script(content, item);
}
void ContentLoader::loadWorldScript(ContentPackRuntime& runtime) {
const auto& pack = runtime.getInfo();
const auto& folder = pack.folder;
io::path scriptFile = folder / "scripts/world.lua";
if (io::is_regular_file(scriptFile)) {
scripting::load_world_script(
runtime.getEnvironment(),
pack.id,
scriptFile,
pack.id + ":scripts/world.lua",
runtime.worldfuncsset
);
}
}
void ContentLoader::loadScripts(Content& content) {
load_scripts(content, content.blocks);
load_scripts(content, content.items);
@@ -898,16 +913,8 @@ void ContentLoader::loadScripts(Content& content) {
const auto& folder = pack.folder;
// Load main world script
io::path scriptFile = folder / "scripts/world.lua";
if (io::is_regular_file(scriptFile)) {
scripting::load_world_script(
runtime->getEnvironment(),
pack.id,
scriptFile,
pack.id + ":scripts/world.lua",
runtime->worldfuncsset
);
}
loadWorldScript(*runtime);
// Load entity components
io::path componentsDir = folder / "scripts/components";
foreach_file(componentsDir, [&pack](const io::path& file) {