feat: world script reloading
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@@ -6,6 +6,7 @@
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#include "assets/AssetsLoader.hpp"
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#include "coders/json.hpp"
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#include "content/Content.hpp"
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#include "content/ContentLoader.hpp"
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#include "engine/Engine.hpp"
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#include "world/files/WorldFiles.hpp"
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#include "io/engine_paths.hpp"
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@@ -213,6 +214,17 @@ static int l_count_chunks(lua::State* L) {
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return lua::pushinteger(L, level->chunks->size());
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}
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static int l_reload_script(lua::State* L) {
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auto packid = lua::require_string(L, 1);
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if (content == nullptr) {
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throw std::runtime_error("content is not initialized");
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}
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auto& writeableContent = *engine->getWriteableContent();
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auto pack = writeableContent.getPackRuntime(packid);
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ContentLoader::loadWorldScript(*pack);
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return 0;
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}
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const luaL_Reg worldlib[] = {
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{"is_open", lua::wrap<l_is_open>},
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{"get_list", lua::wrap<l_get_list>},
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@@ -230,5 +242,6 @@ const luaL_Reg worldlib[] = {
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{"set_chunk_data", lua::wrap<l_set_chunk_data>},
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{"save_chunk_data", lua::wrap<l_save_chunk_data>},
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{"count_chunks", lua::wrap<l_count_chunks>},
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{"reload_script", lua::wrap<l_reload_script>},
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{NULL, NULL}
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};
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