update assets errors handling & add 'atlases' to preload
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@@ -84,6 +84,7 @@ static void show_content_missing(
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}
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static bool loadWorldContent(Engine* engine, const fs::path& folder) {
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// TODO: combine errors handling with newWorld
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try {
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engine->loadWorldContent(folder);
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return true;
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@@ -95,10 +96,17 @@ static bool loadWorldContent(Engine* engine, const fs::path& folder) {
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util::str2wstr_utf8(error.getPackId())
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);
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return false;
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} catch (const assetload::error& error) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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guiutil::alert(
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engine->getGUI(), langs::get(L"Assets Load Error", L"menu")+L":\n"+
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util::str2wstr_utf8(error.what())
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);
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return false;
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} catch (const std::runtime_error& error) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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guiutil::alert(
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engine->getGUI(), langs::get(L"Content Error", L"menu")+L": "+
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engine->getGUI(), langs::get(L"Content Error", L"menu")+L":\n"+
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util::str2wstr_utf8(error.what())
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);
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return false;
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@@ -189,11 +197,18 @@ void EngineController::createWorld(
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)
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);
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return;
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} catch (const std::runtime_error& error) {
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} catch (const assetload::error& error) {
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guiutil::alert(
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engine->getGUI(),
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langs::get(L"Content Error", L"menu")+
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L": "+util::str2wstr_utf8(error.what())
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langs::get(L"Assets Loading Error", L"menu")+
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L":\n"+util::str2wstr_utf8(error.what())
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);
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return;
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} catch (const std::runtime_error& error) {
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engine->setScreen(std::make_shared<MenuScreen>(engine));
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guiutil::alert(
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engine->getGUI(), langs::get(L"Content Error", L"menu")+L":\n"+
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util::str2wstr_utf8(error.what())
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);
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return;
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}
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