fix entity component script source path in lua traceback
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@@ -700,7 +700,7 @@ void scripting::load_entity_component(
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auto L = lua::get_main_state();
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std::string src = files::read_string(file);
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logger.info() << "script (component) " << file.u8string();
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lua::loadbuffer(L, 0, src, "C!" + name);
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lua::loadbuffer(L, 0, src, fileName);
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lua::store_in(L, lua::CHUNKS_TABLE, name);
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}
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