refactor WorldRenderer
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@@ -17,6 +17,7 @@ class Batch3D;
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class LineBatch;
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class ChunksRenderer;
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class ParticlesRenderer;
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class GuidesRenderer;
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class TextsRenderer;
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class Shader;
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class Frustum;
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@@ -52,6 +53,7 @@ class WorldRenderer {
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std::unique_ptr<LineBatch> lineBatch;
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std::unique_ptr<ChunksRenderer> renderer;
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std::unique_ptr<TextsRenderer> texts;
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std::unique_ptr<GuidesRenderer> guides;
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std::unique_ptr<Skybox> skybox;
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std::unique_ptr<Batch3D> batch3d;
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std::unique_ptr<ModelBatch> modelBatch;
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@@ -75,16 +77,6 @@ class WorldRenderer {
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const Camera& camera, Shader& linesShader, const DrawContext& pctx
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);
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/// @brief Render all debug lines (chunks borders, coord system guides)
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/// @param context graphics context
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/// @param camera active camera
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/// @param linesShader shader used
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void renderDebugLines(
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const DrawContext& context,
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const Camera& camera,
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Shader& linesShader
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);
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void renderBlockOverlay(const DrawContext& context, const Assets& assets);
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void setupWorldShader(
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@@ -110,7 +102,6 @@ public:
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float delta,
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PostProcessing* postProcessing
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);
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void drawBorders(int sx, int sy, int sz, int ex, int ey, int ez);
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/// @brief Render level without diegetic interface
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/// @param context graphics context
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