font draw improvements
This commit is contained in:
+57
-25
@@ -43,35 +43,67 @@ bool Font::isPrintableChar(int c) {
|
||||
#define RES 16
|
||||
|
||||
void Font::draw(Batch2D* batch, std::wstring text, int x, int y) {
|
||||
for (unsigned c : text){
|
||||
if (isPrintableChar(c)){
|
||||
batch->texture(pages[c >> 8]);
|
||||
batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
|
||||
int page = 0;
|
||||
int next = 10000;
|
||||
int init_x = x;
|
||||
do {
|
||||
for (unsigned c : text){
|
||||
if (isPrintableChar(c)){
|
||||
int charpage = c >> 8;
|
||||
if (charpage == page){
|
||||
Texture* texture = pages[charpage];
|
||||
if (texture == nullptr){
|
||||
texture = pages[0];
|
||||
}
|
||||
batch->texture(pages[charpage]);
|
||||
batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
|
||||
}
|
||||
else if (charpage > page && charpage < next){
|
||||
next = charpage;
|
||||
}
|
||||
}
|
||||
x += getGlyphWidth(c);
|
||||
}
|
||||
x += getGlyphWidth(c);
|
||||
}
|
||||
page = next;
|
||||
next = 10000;
|
||||
x = init_x;
|
||||
} while (page < 10000);
|
||||
}
|
||||
|
||||
void Font::drawWithShadow(Batch2D* batch, std::wstring text, int x, int y) {
|
||||
for (unsigned c : text){
|
||||
if (isPrintableChar(c)){
|
||||
Texture* texture = pages[c >> 8];
|
||||
if (texture == nullptr){
|
||||
texture = pages[0];
|
||||
}
|
||||
batch->texture(texture);
|
||||
batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x-1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x+1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
void Font::drawWithOutline(Batch2D* batch, std::wstring text, int x, int y) {
|
||||
int page = 0;
|
||||
int next = 10000;
|
||||
int init_x = x;
|
||||
do {
|
||||
for (unsigned c : text){
|
||||
if (isPrintableChar(c)){
|
||||
int charpage = c >> 8;
|
||||
if (charpage == page){
|
||||
Texture* texture = pages[charpage];
|
||||
if (texture == nullptr){
|
||||
texture = pages[0];
|
||||
}
|
||||
batch->texture(pages[charpage]);
|
||||
batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x-1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x+1, y, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
batch->sprite(x-1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x-1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x-1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x+1, y-1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x+1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
batch->sprite(x-1, y+1, RES, RES, 16, c, vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
|
||||
batch->sprite(x, y, RES, RES, 16, c, vec4(1.0f));
|
||||
}
|
||||
else if (charpage > page && charpage < next){
|
||||
next = charpage;
|
||||
}
|
||||
}
|
||||
x += getGlyphWidth(c);
|
||||
}
|
||||
x += getGlyphWidth(c);
|
||||
}
|
||||
page = next;
|
||||
next = 10000;
|
||||
x = init_x;
|
||||
} while (page < 10000);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user