New scripting features
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@@ -126,7 +126,7 @@ void WorldRenderer::drawChunks(Chunks* chunks,
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}
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void WorldRenderer::draw(const GfxContext& pctx, Camera* camera){
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void WorldRenderer::draw(const GfxContext& pctx, Camera* camera, bool hudVisible){
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EngineSettings& settings = engine->getSettings();
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skybox->refresh(level->world->daytime,
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1.0f+fog*2.0f, 4);
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@@ -187,7 +187,7 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera){
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drawChunks(level->chunks, camera, shader);
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// Selected block
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if (PlayerController::selectedBlockId != -1){
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if (PlayerController::selectedBlockId != -1 && hudVisible){
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blockid_t id = PlayerController::selectedBlockId;
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Block* block = contentIds->getBlockDef(id);
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assert(block != nullptr);
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@@ -37,7 +37,7 @@ public:
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WorldRenderer(Engine* engine, LevelFrontend* frontend);
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~WorldRenderer();
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void draw(const GfxContext& context, Camera* camera);
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void draw(const GfxContext& context, Camera* camera, bool hudVisible);
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void drawDebug(const GfxContext& context, Camera* camera);
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void drawBorders(int sx, int sy, int sz, int ex, int ey, int ez);
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@@ -149,7 +149,7 @@ void LevelScreen::draw(float delta) {
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Viewport viewport(Window::width, Window::height);
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GfxContext ctx(nullptr, viewport, batch.get());
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worldRenderer->draw(ctx, camera.get());
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worldRenderer->draw(ctx, camera.get(), hudVisible);
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if (hudVisible) {
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hud->draw(ctx);
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