New scripting features
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@@ -37,7 +37,7 @@ public:
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WorldRenderer(Engine* engine, LevelFrontend* frontend);
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~WorldRenderer();
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void draw(const GfxContext& context, Camera* camera);
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void draw(const GfxContext& context, Camera* camera, bool hudVisible);
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void drawDebug(const GfxContext& context, Camera* camera);
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void drawBorders(int sx, int sy, int sz, int ex, int ey, int ez);
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