New scripting features
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@@ -13,7 +13,7 @@ LevelController::LevelController(EngineSettings& settings, Level* level)
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chunks = std::make_unique<ChunksController>(level, settings.chunks.padding);
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player = std::make_unique<PlayerController>(level, settings, blocks.get());
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scripting::on_world_load(level);
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scripting::on_world_load(level, blocks.get());
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}
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LevelController::~LevelController() {
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