replace argument 'seed' with global constant 'SEED'
This commit is contained in:
@@ -24,10 +24,13 @@ static debug::Logger logger("generator-scripting");
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class LuaGeneratorScript : public GeneratorScript {
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State* L;
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const GeneratorDef& def;
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scriptenv env;
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scriptenv env = nullptr;
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fs::path file;
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std::string dirPath;
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public:
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LuaGeneratorScript(State* L, const GeneratorDef& def, scriptenv env)
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: L(L), def(def), env(std::move(env)) {
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LuaGeneratorScript(State* L, const GeneratorDef& def, const fs::path& file, const std::string& dirPath)
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: L(L), def(def), file(file), dirPath(dirPath) {
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}
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virtual ~LuaGeneratorScript() {
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@@ -37,10 +40,33 @@ public:
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}
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}
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void initialize(uint64_t seed) override {
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env = create_environment(L);
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stackguard _(L);
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pushenv(L, *env);
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pushstring(L, dirPath);
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setfield(L, "__DIR__");
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pushstring(L, dirPath + "/script.lua");
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setfield(L, "__FILE__");
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pushinteger(L, seed);
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setfield(L, "SEED");
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pop(L);
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if (fs::exists(file)) {
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std::string src = files::read_string(file);
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logger.info() << "script (generator) " << file.u8string();
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pop(L, execute(L, *env, src, file.u8string()));
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} else {
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// Use default (empty) script
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pop(L, execute(L, *env, "", "<empty>"));
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}
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}
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std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint64_t seed,
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uint bpd,
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const std::vector<std::shared_ptr<Heightmap>>& inputs
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) override {
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@@ -48,7 +74,6 @@ public:
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if (getfield(L, "generate_heightmap")) {
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pushivec_stack(L, offset);
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pushivec_stack(L, size);
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pushinteger(L, seed);
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pushinteger(L, bpd);
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if (!inputs.empty()) {
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size_t inputsNum = def.heightmapInputs.size();
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@@ -58,7 +83,7 @@ public:
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rawseti(L, i+1);
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}
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}
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if (call_nothrow(L, 6 + (!inputs.empty()))) {
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if (call_nothrow(L, 5 + (!inputs.empty()))) {
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auto map = touserdata<LuaHeightmap>(L, -1)->getHeightmap();
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pop(L, 2);
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return map;
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@@ -69,7 +94,7 @@ public:
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}
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std::vector<std::shared_ptr<Heightmap>> generateParameterMaps(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed, uint bpd
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const glm::ivec2& offset, const glm::ivec2& size, uint bpd
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) override {
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std::vector<std::shared_ptr<Heightmap>> maps;
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@@ -78,9 +103,8 @@ public:
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if (getfield(L, "generate_biome_parameters")) {
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pushivec_stack(L, offset);
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pushivec_stack(L, size);
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pushinteger(L, seed);
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pushinteger(L, bpd);
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if (call_nothrow(L, 6, biomeParameters)) {
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if (call_nothrow(L, 5, biomeParameters)) {
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for (int i = biomeParameters-1; i >= 0; i--) {
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maps.push_back(
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touserdata<LuaHeightmap>(L, -1-i)->getHeightmap());
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@@ -166,7 +190,6 @@ public:
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std::vector<Placement> placeStructuresWide(
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint64_t seed,
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uint chunkHeight
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) override {
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std::vector<Placement> placements {};
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@@ -176,9 +199,8 @@ public:
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if (getfield(L, "place_structures_wide")) {
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pushivec_stack(L, offset);
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pushivec_stack(L, size);
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pushinteger(L, seed);
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pushinteger(L, chunkHeight);
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if (call_nothrow(L, 6, 1)) {
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if (call_nothrow(L, 5, 1)) {
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int len = objlen(L, -1);
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for (int i = 1; i <= len; i++) {
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rawgeti(L, i);
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@@ -194,8 +216,10 @@ public:
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}
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std::vector<Placement> placeStructures(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed,
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const std::shared_ptr<Heightmap>& heightmap, uint chunkHeight
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const glm::ivec2& offset,
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const glm::ivec2& size,
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const std::shared_ptr<Heightmap>& heightmap,
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uint chunkHeight
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) override {
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std::vector<Placement> placements {};
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@@ -204,10 +228,9 @@ public:
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if (getfield(L, "place_structures")) {
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pushivec_stack(L, offset);
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pushivec_stack(L, size);
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pushinteger(L, seed);
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newuserdata<LuaHeightmap>(L, heightmap);
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pushinteger(L, chunkHeight);
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if (call_nothrow(L, 7, 1)) {
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if (call_nothrow(L, 6, 1)) {
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int len = objlen(L, -1);
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for (int i = 1; i <= len; i++) {
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rawgeti(L, i);
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@@ -224,28 +247,11 @@ public:
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};
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std::unique_ptr<GeneratorScript> scripting::load_generator(
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const GeneratorDef& def, const fs::path& file, const std::string& dirPath
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const GeneratorDef& def,
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const fs::path& file,
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const std::string& dirPath
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) {
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auto L = create_state(*engine->getPaths(), StateType::GENERATOR);
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auto env = create_environment(L);
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stackguard _(L);
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pushenv(L, *env);
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pushstring(L, dirPath);
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setfield(L, "__DIR__");
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pushstring(L, dirPath + "/script.lua");
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setfield(L, "__FILE__");
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pop(L);
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if (fs::exists(file)) {
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std::string src = files::read_string(file);
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logger.info() << "script (generator) " << file.u8string();
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pop(L, execute(L, *env, src, file.u8string()));
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} else {
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// Use default (empty) script
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pop(L, execute(L, *env, "", "<empty>"));
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}
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return std::make_unique<LuaGeneratorScript>(L, def, std::move(env));
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return std::make_unique<LuaGeneratorScript>(L, def, file, dirPath);
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}
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@@ -123,17 +123,17 @@ class GeneratorScript {
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public:
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virtual ~GeneratorScript() = default;
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virtual void initialize(uint64_t seed) = 0;
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/// @brief Generate a heightmap with values in range 0..1
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/// @param offset position of the heightmap in the world
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/// @param size size of the heightmap
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/// @param seed world seed
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/// @param bpd blocks per dot
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/// @param inputs biome parameter maps passed to generate_heightmap
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/// @return generated heightmap (can't be nullptr)
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virtual std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint64_t seed,
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uint bpd,
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const std::vector<std::shared_ptr<Heightmap>>& inputs
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) = 0;
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@@ -141,13 +141,11 @@ public:
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/// @brief Generate a biomes parameters maps
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/// @param offset position of maps in the world
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/// @param size maps size
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/// @param seed world seed
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/// @param bpd blocks per dot
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/// @return generated maps (can't be nullptr)
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virtual std::vector<std::shared_ptr<Heightmap>> generateParameterMaps(
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint64_t seed,
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uint bpd
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) = 0;
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@@ -156,12 +154,10 @@ public:
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/// wide-structs-chunks-radius
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/// @param offset position of the area
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/// @param size size of the area (blocks)
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/// @param seed world seed
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/// @param chunkHeight chunk height to use as heights multiplier
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virtual std::vector<Placement> placeStructuresWide(
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint64_t seed,
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint chunkHeight
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) = 0;
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@@ -169,13 +165,15 @@ public:
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/// placed to nearest chunks also (position of out area).
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/// @param offset position of the area
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/// @param size size of the area (blocks)
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/// @param seed world seed
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/// @param heightmap area heightmap
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/// @param chunkHeight chunk height to use as heights multiplier
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/// @return structure & line placements
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virtual std::vector<Placement> placeStructures(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed,
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const std::shared_ptr<Heightmap>& heightmap, uint chunkHeight) = 0;
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const glm::ivec2& offset,
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const glm::ivec2& size,
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const std::shared_ptr<Heightmap>& heightmap,
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uint chunkHeight
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) = 0;
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};
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/// @brief Structure voxel fragments and metadata
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@@ -31,6 +31,8 @@ WorldGenerator::WorldGenerator(
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seed(seed),
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surroundMap(0, BASIC_PROTOTYPE_LAYERS + def.wideStructsChunksRadius * 2)
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{
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def.script->initialize(seed);
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uint levels = BASIC_PROTOTYPE_LAYERS + def.wideStructsChunksRadius * 2;
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surroundMap = SurroundMap(0, levels);
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@@ -228,7 +230,7 @@ void WorldGenerator::generateStructuresWide(
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return;
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}
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auto placements = def.script->placeStructuresWide(
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{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed, CHUNK_H
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{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, CHUNK_H
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);
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placeStructures(placements, prototype, chunkX, chunkZ);
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@@ -245,7 +247,7 @@ void WorldGenerator::generateStructures(
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const auto& heightmap = prototype.heightmap;
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auto placements = def.script->placeStructures(
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{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed,
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{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D},
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heightmap, CHUNK_H
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);
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placeStructures(placements, prototype, chunkX, chunkZ);
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@@ -297,7 +299,6 @@ void WorldGenerator::generateBiomes(
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auto biomeParams = def.script->generateParameterMaps(
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{floordiv(chunkX * CHUNK_W, bpd), floordiv(chunkZ * CHUNK_D, bpd)},
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{floordiv(CHUNK_W, bpd)+1, floordiv(CHUNK_D, bpd)+1},
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seed,
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bpd
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);
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for (auto index : def.heightmapInputs) {
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@@ -339,7 +340,6 @@ void WorldGenerator::generateHeightmap(
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prototype.heightmap = def.script->generateHeightmap(
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{floordiv(chunkX * CHUNK_W, bpd), floordiv(chunkZ * CHUNK_D, bpd)},
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{floordiv(CHUNK_W, bpd)+1, floordiv(CHUNK_D, bpd)+1},
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seed,
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bpd,
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prototype.heightmapInputs
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);
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