replace argument 'seed' with global constant 'SEED'
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@@ -24,10 +24,13 @@ static debug::Logger logger("generator-scripting");
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class LuaGeneratorScript : public GeneratorScript {
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State* L;
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const GeneratorDef& def;
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scriptenv env;
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scriptenv env = nullptr;
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fs::path file;
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std::string dirPath;
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public:
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LuaGeneratorScript(State* L, const GeneratorDef& def, scriptenv env)
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: L(L), def(def), env(std::move(env)) {
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LuaGeneratorScript(State* L, const GeneratorDef& def, const fs::path& file, const std::string& dirPath)
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: L(L), def(def), file(file), dirPath(dirPath) {
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}
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virtual ~LuaGeneratorScript() {
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@@ -37,10 +40,33 @@ public:
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}
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}
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void initialize(uint64_t seed) override {
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env = create_environment(L);
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stackguard _(L);
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pushenv(L, *env);
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pushstring(L, dirPath);
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setfield(L, "__DIR__");
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pushstring(L, dirPath + "/script.lua");
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setfield(L, "__FILE__");
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pushinteger(L, seed);
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setfield(L, "SEED");
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pop(L);
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if (fs::exists(file)) {
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std::string src = files::read_string(file);
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logger.info() << "script (generator) " << file.u8string();
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pop(L, execute(L, *env, src, file.u8string()));
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} else {
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// Use default (empty) script
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pop(L, execute(L, *env, "", "<empty>"));
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}
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}
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std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint64_t seed,
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uint bpd,
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const std::vector<std::shared_ptr<Heightmap>>& inputs
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) override {
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@@ -48,7 +74,6 @@ public:
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if (getfield(L, "generate_heightmap")) {
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pushivec_stack(L, offset);
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pushivec_stack(L, size);
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pushinteger(L, seed);
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pushinteger(L, bpd);
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if (!inputs.empty()) {
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size_t inputsNum = def.heightmapInputs.size();
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@@ -58,7 +83,7 @@ public:
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rawseti(L, i+1);
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}
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}
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if (call_nothrow(L, 6 + (!inputs.empty()))) {
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if (call_nothrow(L, 5 + (!inputs.empty()))) {
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auto map = touserdata<LuaHeightmap>(L, -1)->getHeightmap();
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pop(L, 2);
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return map;
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@@ -69,7 +94,7 @@ public:
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}
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std::vector<std::shared_ptr<Heightmap>> generateParameterMaps(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed, uint bpd
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const glm::ivec2& offset, const glm::ivec2& size, uint bpd
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) override {
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std::vector<std::shared_ptr<Heightmap>> maps;
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@@ -78,9 +103,8 @@ public:
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if (getfield(L, "generate_biome_parameters")) {
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pushivec_stack(L, offset);
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pushivec_stack(L, size);
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pushinteger(L, seed);
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pushinteger(L, bpd);
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if (call_nothrow(L, 6, biomeParameters)) {
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if (call_nothrow(L, 5, biomeParameters)) {
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for (int i = biomeParameters-1; i >= 0; i--) {
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maps.push_back(
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touserdata<LuaHeightmap>(L, -1-i)->getHeightmap());
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@@ -166,7 +190,6 @@ public:
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std::vector<Placement> placeStructuresWide(
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const glm::ivec2& offset,
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const glm::ivec2& size,
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uint64_t seed,
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uint chunkHeight
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) override {
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std::vector<Placement> placements {};
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@@ -176,9 +199,8 @@ public:
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if (getfield(L, "place_structures_wide")) {
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pushivec_stack(L, offset);
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pushivec_stack(L, size);
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pushinteger(L, seed);
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pushinteger(L, chunkHeight);
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if (call_nothrow(L, 6, 1)) {
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if (call_nothrow(L, 5, 1)) {
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int len = objlen(L, -1);
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for (int i = 1; i <= len; i++) {
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rawgeti(L, i);
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@@ -194,8 +216,10 @@ public:
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}
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std::vector<Placement> placeStructures(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed,
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const std::shared_ptr<Heightmap>& heightmap, uint chunkHeight
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const glm::ivec2& offset,
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const glm::ivec2& size,
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const std::shared_ptr<Heightmap>& heightmap,
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uint chunkHeight
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) override {
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std::vector<Placement> placements {};
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@@ -204,10 +228,9 @@ public:
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if (getfield(L, "place_structures")) {
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pushivec_stack(L, offset);
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pushivec_stack(L, size);
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pushinteger(L, seed);
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newuserdata<LuaHeightmap>(L, heightmap);
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pushinteger(L, chunkHeight);
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if (call_nothrow(L, 7, 1)) {
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if (call_nothrow(L, 6, 1)) {
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int len = objlen(L, -1);
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for (int i = 1; i <= len; i++) {
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rawgeti(L, i);
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@@ -224,28 +247,11 @@ public:
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};
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std::unique_ptr<GeneratorScript> scripting::load_generator(
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const GeneratorDef& def, const fs::path& file, const std::string& dirPath
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const GeneratorDef& def,
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const fs::path& file,
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const std::string& dirPath
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) {
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auto L = create_state(*engine->getPaths(), StateType::GENERATOR);
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auto env = create_environment(L);
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stackguard _(L);
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pushenv(L, *env);
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pushstring(L, dirPath);
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setfield(L, "__DIR__");
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pushstring(L, dirPath + "/script.lua");
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setfield(L, "__FILE__");
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pop(L);
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if (fs::exists(file)) {
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std::string src = files::read_string(file);
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logger.info() << "script (generator) " << file.u8string();
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pop(L, execute(L, *env, src, file.u8string()));
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} else {
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// Use default (empty) script
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pop(L, execute(L, *env, "", "<empty>"));
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}
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return std::make_unique<LuaGeneratorScript>(L, def, std::move(env));
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return std::make_unique<LuaGeneratorScript>(L, def, file, dirPath);
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}
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