Blocks atlas is auto-assembling now
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@@ -18,8 +18,6 @@ inline uint vox_index(int x, int y, int z, int w=CHUNK_W, int d=CHUNK_D) {
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return (y * d + z) * w + x;
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}
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#define ATLAS_MARGIN_SIZE 2
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#define RES_FLODER "res/"
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#define SHADERS_FOLDER "res/shaders"
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