Blocks atlas is auto-assembling now
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+21
-21
@@ -9,7 +9,7 @@
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// All in-game definitions (blocks, items, etc..)
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void setup_definitions(ContentBuilder* builder) {
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// TODO: automatic atlas generation instead of using texture indices
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Block* block = new Block("core:air", 0);
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Block* block = new Block("core:air", "air");
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block->drawGroup = 1;
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block->lightPassing = true;
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block->skyLightPassing = true;
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@@ -18,41 +18,41 @@ void setup_definitions(ContentBuilder* builder) {
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block->model = BlockModel::none;
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builder->add(block);
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block = new Block("base:dirt", 2);
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block = new Block("base:dirt", "dirt");
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builder->add(block);
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block = new Block("base:grass_block", 4);
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block->textureFaces[2] = 2;
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block->textureFaces[3] = 1;
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block = new Block("base:grass_block", "grass_side");
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block->textureFaces[2] = "dirt";
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block->textureFaces[3] = "grass_top";
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builder->add(block);
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block = new Block("base:lamp", 3);
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block = new Block("base:lamp", "lamp");
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block->emission[0] = 15;
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block->emission[1] = 14;
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block->emission[2] = 13;
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builder->add(block);
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block = new Block("base:glass",5);
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block = new Block("base:glass", "glass");
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block->drawGroup = 2;
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block->lightPassing = true;
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builder->add(block);
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block = new Block("base:planks", 6);
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block = new Block("base:planks", "planks");
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builder->add(block);
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block = new Block("base:wood", 7);
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block->textureFaces[2] = 8;
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block->textureFaces[3] = 8;
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block = new Block("base:wood", "wood");
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block->textureFaces[2] = "wood_top";
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block->textureFaces[3] = "wood_top";
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block->rotatable = true;
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builder->add(block);
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block = new Block("base:leaves", 9);
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block = new Block("base:leaves", "leaves");
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builder->add(block);
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block = new Block("base:stone", 10);
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block = new Block("base:stone", "stone");
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builder->add(block);
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block = new Block("base:water", 11);
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block = new Block("base:water", "water");
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block->drawGroup = 4;
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block->lightPassing = true;
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block->skyLightPassing = false;
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@@ -60,14 +60,14 @@ void setup_definitions(ContentBuilder* builder) {
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block->selectable = false;
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builder->add(block);
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block = new Block("base:sand", 12);
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block = new Block("base:sand", "sand");
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builder->add(block);
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block = new Block("base:bedrock", 13);
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block = new Block("base:bedrock", "bedrock");
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block->breakable = false;
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builder->add(block);
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block = new Block("base:grass", 14);
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block = new Block("base:grass", "grass");
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block->drawGroup = 5;
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block->lightPassing = true;
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block->obstacle = false;
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@@ -75,20 +75,20 @@ void setup_definitions(ContentBuilder* builder) {
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block->hitboxScale = 0.5f;
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builder->add(block);
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block = new Block("base:flower", 16);
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block = new Block("base:flower", "flower");
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block->drawGroup = 5;
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block->lightPassing = true;
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block->obstacle = false;
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block->model = BlockModel::xsprite;
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builder->add(block);
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block = new Block("base:brick", 17);
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block = new Block("base:brick", "brick");
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builder->add(block);
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block = new Block("base:metal", 18);
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block = new Block("base:metal", "metal");
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builder->add(block);
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block = new Block("base:rust", 19);
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block = new Block("base:rust", "rust");
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builder->add(block);
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}
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