Blocks atlas is auto-assembling now
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@@ -37,9 +37,10 @@ public:
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void begin();
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void texture(Texture* texture);
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void sprite(float x, float y, float w, float h, int atlasRes, int index, vec4 tint);
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void sprite(float x, float y, float w, float h, const UVRegion& region, vec4 tint);
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void sprite(Sprite* sprite);
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void blockSprite(float x, float y, float w, float h, int atlasRes, int index[6], vec4 tint);
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void sprite(float x, float y, float w, float h, int atlasRes, int index, vec4 tint);
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void blockSprite(float x, float y, float w, float h, const UVRegion regions[], vec4 tint);
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void point(float x, float y, float r, float g, float b, float a);
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void line(float x1, float y1, float x2, float y2, float r, float g, float b, float a);
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void rect(float x, float y,
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