Refactor, shader fix

This commit is contained in:
MihailRis
2022-10-01 18:02:48 +03:00
parent 6965bbe809
commit fbce36a05c
5 changed files with 26 additions and 17 deletions
+4 -1
View File
@@ -7,11 +7,14 @@ out vec4 f_color;
uniform sampler2D u_texture0;
uniform vec3 u_fogColor;
uniform float u_fogFactor;
void main(){
vec4 tex_color = texture(u_texture0, a_texCoord);
//if (tex_color.a < 0.5)
// discard;
float depth = (a_distance/256.0)*(a_distance/256.0)*256.0/6;
f_color = mix(a_color * tex_color, vec4(u_fogColor,1.0), min(1.0, depth/256.0/1.0f));
float alpha = a_color.a * tex_color.a;
f_color = mix(a_color * tex_color, vec4(u_fogColor,1.0), min(1.0, depth*u_fogFactor));
f_color.a = alpha;
}