feat: distance-based dense render optimization
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@@ -73,7 +73,9 @@ public:
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const std::shared_ptr<Chunk>& chunk, bool important
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);
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void drawChunksShadowsPass(const Camera& camera, Shader& shader);
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void drawChunksShadowsPass(
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const Camera& camera, Shader& shader, const Camera& playerCamera
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);
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void drawChunks(const Camera& camera, Shader& shader);
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