update entity script semantics

This commit is contained in:
MihailRis
2024-06-29 21:01:30 +03:00
parent c54be7b2b1
commit fc3994446a
11 changed files with 193 additions and 69 deletions
+83 -24
View File
@@ -28,6 +28,8 @@ using namespace scripting;
static debug::Logger logger("scripting");
static inline const std::string STDCOMP = "stdcomp";
Engine* scripting::engine = nullptr;
Level* scripting::level = nullptr;
const Content* scripting::content = nullptr;
@@ -51,13 +53,15 @@ void scripting::initialize(Engine* engine) {
load_script(fs::path("stdcmd.lua"));
}
[[nodiscard]]
scriptenv scripting::get_root_environment() {
return std::make_shared<int>(0);
}
[[nodiscard]]
scriptenv scripting::create_pack_environment(const ContentPack& pack) {
auto L = lua::get_main_thread();
int id = lua::createEnvironment(L, 0);
int id = lua::create_environment(L, 0);
lua::pushenv(L, id);
lua::pushvalue(L, -1);
lua::setfield(L, "PACK_ENV");
@@ -70,9 +74,10 @@ scriptenv scripting::create_pack_environment(const ContentPack& pack) {
});
}
[[nodiscard]]
scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::string& name) {
auto L = lua::get_main_thread();
int id = lua::createEnvironment(L, *parent);
int id = lua::create_environment(L, *parent);
lua::pushenv(L, id);
lua::pushvalue(L, -1);
lua::setfield(L, "DOC_ENV");
@@ -95,6 +100,29 @@ scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::
});
}
[[nodiscard]]
static scriptenv create_entity_environment(const scriptenv& parent, int entityIdx) {
auto L = lua::get_main_thread();
int id = lua::create_environment(L, *parent);
lua::pushvalue(L, entityIdx);
lua::pushenv(L, id);
lua::pushvalue(L, -1);
lua::setfield(L, "this");
lua::pushvalue(L, -2);
lua::setfield(L, "entity");
lua::pop(L, 2);
return std::shared_ptr<int>(new int(id), [=](int* id) {
lua::removeEnvironment(L, *id);
delete id;
});
}
void scripting::process_post_runnables() {
auto L = lua::get_main_thread();
if (lua::getglobal(L, "__process_post_runnables")) {
@@ -227,25 +255,57 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
});
}
bool scripting::on_entity_spawn(const EntityDef& def, entityid_t eid) {
std::string name = def.name + ".spawn";
return lua::emit_event(lua::get_main_thread(), name, [eid] (auto L) {
return lua::pushinteger(L, eid);
});
scriptenv scripting::on_entity_spawn(const EntityDef& def, entityid_t eid, entity_funcs_set& funcsset) {
auto L = lua::get_main_thread();
lua::requireglobal(L, STDCOMP);
if (lua::getfield(L, "new_Entity")) {
lua::pushinteger(L, eid);
lua::call(L, 1);
}
auto entityenv = create_entity_environment(get_root_environment(), -1);
lua::get_from(L, lua::CHUNKS_TABLE, def.scriptName, true);
lua::pushenv(L, *entityenv);
lua::setfenv(L);
lua::call_nothrow(L, 0, 0);
lua::pushenv(L, *entityenv);
funcsset.on_grounded = lua::hasfield(L, "on_grounded");
funcsset.on_despawn = lua::hasfield(L, "on_despawn");
return entityenv;
}
bool scripting::on_entity_despawn(const EntityDef& def, entityid_t eid) {
std::string name = def.name + ".despawn";
return lua::emit_event(lua::get_main_thread(), name, [eid] (auto L) {
return lua::pushinteger(L, eid);
});
static bool process_entity_callback(
const scriptenv& env,
const std::string& name,
std::function<int(lua::State*)> args
) {
auto L = lua::get_main_thread();
lua::pushenv(L, *env);
if (lua::getfield(L, name)) {
if (args) {
lua::call_nothrow(L, args(L), 0);
} else {
lua::call_nothrow(L, 0, 0);
}
}
lua::pop(L);
return true;
}
bool scripting::on_entity_grounded(const EntityDef& def, entityid_t eid) {
std::string name = def.name + ".grounded";
return lua::emit_event(lua::get_main_thread(), name, [eid] (auto L) {
return lua::pushinteger(L, eid);
});
bool scripting::on_entity_despawn(const EntityDef& def, const Entity& entity) {
const auto& script = entity.getScripting();
if (script.funcsset.on_despawn) {
return process_entity_callback(script.env, "on_despawn", nullptr);
}
return true;
}
bool scripting::on_entity_grounded(const EntityDef& def, const Entity& entity) {
const auto& script = entity.getScripting();
if (script.funcsset.on_despawn) {
return process_entity_callback(script.env, "on_grounded", nullptr);
}
return true;
}
void scripting::on_ui_open(
@@ -331,13 +391,12 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
}
void scripting::load_entity_script(const scriptenv& senv, const std::string& prefix, const fs::path& file, entity_funcs_set& funcsset) {
int env = *senv;
load_script(env, "entity", file);
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.on_spawn = register_event(env, "on_spawn", prefix+".spawn");
funcsset.on_despawn = register_event(env, "on_despawn", prefix+".despawn");
funcsset.on_grounded = register_event(env, "on_grounded", prefix+".grounded");
void scripting::load_entity_script(const scriptenv& penv, const EntityDef& def, const fs::path& file) {
auto L = lua::get_main_thread();
std::string src = files::read_string(file);
logger.info() << "script (entity) " << file.u8string();
lua::loadbuffer(L, 0, src, file);
lua::store_in(L, lua::CHUNKS_TABLE, def.scriptName);
}
void scripting::load_world_script(const scriptenv& senv, const std::string& prefix, const fs::path& file) {