initial commit

This commit is contained in:
MihailRis
2025-05-07 20:42:50 +03:00
parent 27b194816b
commit fc46b7c434
36 changed files with 754 additions and 70 deletions
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View File
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#include "ShadowMap.hpp"
#include <GL/glew.h>
ShadowMap::ShadowMap(int resolution) : resolution(resolution) {
glGenTextures(1, &depthMap);
glBindTexture(GL_TEXTURE_2D, depthMap);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
resolution, resolution, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
float border[4] {1.0f, 1.0f, 1.0f, 1.0f};
glTexParameterfv(GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR, border);
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthMap, 0);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
ShadowMap::~ShadowMap() {
glDeleteFramebuffers(1, &fbo);
glDeleteTextures(1, &depthMap);
}
void ShadowMap::bind() {
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glClear(GL_DEPTH_BUFFER_BIT);
}
void ShadowMap::unbind() {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
uint ShadowMap::getDepthMap() const {
return depthMap;
}
int ShadowMap::getResolution() const {
return resolution;
}